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Nähtamatuse sõrmuse kasutamine

PostitusPostitas Udutont 15:57 10. Jaan 2004

Udutont
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PostitusPostitas Teemon 16:31 10. Jaan 2004

aktiveerimine peaks olema kindlasti standard action, kui pole 8eldud teisiti. ning afaik pole 8eldud teisiti

et aktiveerimine on s6rmepanemine ning asi kestab kuni loits oleks kestnud - imo v6ib siin t6esti mugavuse teed minna, ning mitte n6uda t2pset ajaarvestuse pidamist. ning ka uuesti s6rmepanemist, kui see v6ib p2ris tylikaks osutuda - ntx sul on plate kindad k2es, ning veel m66k kah pihus - sel juhul jookseks ajaarvestus nagunii liiva, relv ja kinnas k2est, aluskinnas k2est, s6rmus 2ra ning uuesti s6rme, aluskinnas, platekinnas ning relv uuesti k2tte v6taks hulka rohkem aega kui m6eldud standard action
ehk siis imo v6iks piirduda sel juhul selle tavalise command wordiga...
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PostitusPostitas Udutont 17:06 10. Jaan 2004

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PostitusPostitas Udutont 17:15 10. Jaan 2004

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PostitusPostitas Teemon 17:31 10. Jaan 2004

Teemon
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PostitusPostitas haden 14:38 11. Jaan 2004

haden
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PostitusPostitas Teemon 15:57 11. Jaan 2004

2 pointi:
esiteks lihtsalt mugavus. sa lepid faktiga et "vot mul on selline m22dzikal aitem" ning aktiveerimine on deklaratiivne "aktiveerin", mitte detailne kirjeldus, kuidas see t2pselt toimub. nagu juba ylal mainitud, see on maitse asi, kuhu t2pselt nende kahe 22rmuse vahel siin minnakse (100% deklaratiivne vs 100% kirjeldav)

teiseks m2ngubalanss. teatud esemete "v22rtus" muutub p2ris oluliselt peale t2psemate kirjelduste/tegevuste n6udmist. ntx maagi v6i rogue jaoks j22b invisi s6rmuse v22rtus samaks, aga fighteri jaoks kukub kolinal. vms. m6ni ese, mis on ekstra fighteritele tehtud, kaotab aga yldse suure osa oma v22rtusest, kuna tema kasutamise muutumisega deklaratiivsest detailselt l2bim2ngimiseks muudab ta v2ga ebamugavalt kasutatavaks.
me k6ik teame, kui rappa v6ime j6uda, kui hakkame abstraktsele d&d'le v2gisi realismi kylge pookima. abstraktsena systeem t88tab. aga kui hakatakse asju analyysima ning loogiliselt m6tlema ja sellest ka reegleid muutma, siis kukub asi kolinal kokku :P
Magistritöö teeb sääsest elevandi
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PostitusPostitas peil 22:56 11. Jaan 2004

3.0e DMG'st paistab, et tegemist on caster level 3 asjaga. Kuna eseme kirjelduses on öeldud, et "invisible as the spell", siis võib julgelt väita, et kestus on nagu spellil - 10 min/level ehk siis 30 min (sõrmus ei päästa une pealt ligi hiiliva mõrtsuka käest :D ).

Samuti võib DMG'st selgelt järeldada, et aktiveerimine on käsusõnaga. Eseme kirjelduses on öeldud, et "by activating this..." ja sõrmuste paragrahvi alguses on öeldud, et kui eseme kirjelduses pole teisiti öeldud, siis käib käsusõnaga. Öeldud.

Ahjaa, üks idee ka - kuna Invisiblity spelli kestus on märkega (D) ehk dismissible, siis võiks esemel olla teine käsusõna, mille abil saaks nähtavaks muutuda ilma kellelegi äigamata või sõrmust sõrmest võtmata.
Peil - varr-maag
============
>IOException
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PostitusPostitas Posija 16:06 12. Jaan 2004

Tehtud!
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