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Dragon.ee foorum • Vaata teemat - Joomine - In Game
Leht 1 koguhulgast 2

Joomine - In Game

PostitusPostitatud: 17:06 28. Sept 2004
Postitas Lex
Et siis selline küsimus - milliseid reegleid te mängu siseselt joomise kohta kasutate - mille järgi otsustate, millal mingi vennike täis jääb, mida see kaasa toob, kui karm on järgmisel päeval pohmakas etc?

Mingeid ametlikke reegleid ma ise selle kohta kuskilt leidnud ei ole (tegelt ei ole seni ka väga otsinud). Levinud praktika paistab olevat coni check mingi alkokoguse pealt ja failure korral erinevad ajutised penaltid. (Ise olen kasutanud -4 dex ja wis; madala viske korral (üle 10 alla DC) lihtsalt magamajäämist).

Järgmisel päeval siis tegelasel uus coni check ja failure korral sickened olek (-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks). Samas olen lubanud ka peaparandamise võimalust 8)

Seni on neist reeglitest piisanud, kuid käimasolevas mängus on tegelane, kes kipub end mängusiseselt üsna pidevalt alkoholiga turgutama. Seega on hakanud tekkima vajadus reeglite järgi, mis kirjeldaksid alkoholisõltuvust.

Millised on teie mängusisese alkoholitarbisega seotud kogemused/homeruulid?

EDIT: leidsin netist siiski ka mingi rulebooki asja kohta


Kellelgi mingit kogemust sellega?

PostitusPostitatud: 17:15 28. Sept 2004
Postitas pronto

PostitusPostitatud: 17:32 28. Sept 2004
Postitas higgins
Ovel oli selle kohta üks ilgelt hea süsteem. Täpset kirjeldust ei mäleta, aga üritan põhilise kokku võtta:

Igal joogil on vastavalt kangusele mingi DC.
Järjest liiga palju jooki juues tulevad CONi visked, kõigepealt algse DC vastu ja iga järgnev eelmisest ühe võrra kõrgem.
CONi viske ebaõnnestumise korral kukuvad DEX ja WIS 1d2 punni võrra madalamale.
WIS 0 on pildituks joomine, DEX 0 laua all lällutamine. Kui mõlemad kukuvad korraga nulli, siis peab tegema CONi viske algse DC vastu.
Kui see ebaõnnestub on tegelane saanud alkoholimürgituse, siis kukub iga 10 minuti tagant CON 1 punni võrra allapoole kuni surmani. Ilma välise abita on surm üsna kindel.

Kui seda arvestada, kui temporary ability damagena, on vaprate, DEX 1; WIS 2, paladinide vahvad hommikused seiklused treppidel ja muudel järskudel pindadel kindlustatud. ;)

PostitusPostitatud: 18:51 28. Sept 2004
Postitas tomz

PostitusPostitatud: 18:53 28. Sept 2004
Postitas higgins

PostitusPostitatud: 19:06 28. Sept 2004
Postitas tomz

PostitusPostitatud: 10:18 29. Sept 2004
Postitas pronto
Küll on aga teada, et kerge-keskmine alkoholijoove tõstab INT-i. Mul on täis peaga rohkem kui korra tulnud tõeliselt häid ideid. Kaine peaga oled liiga raamides kinni ja krambis. Ega kirjanikud ja kunstnikud niisama siis valdavalt alkoholilembelised pole.

PostitusPostitatud: 10:38 29. Sept 2004
Postitas haden

PostitusPostitatud: 10:52 29. Sept 2004
Postitas ohpuu
2e all oli minu meelest olemas mingisugune alkoholi käsitlev mitteametlik raamat, NetBook of Alcohol või midagi sarnast. tasuks see yles otsida, kui ma seda nyyd välja ei mõeld.
Ove systeem on liiga jõhker ja propageerib karsklust minu meelest. ei jäänud lõpuni uskuma, et poolorgil võiks olla nädalane pohmakas (kuigi jooma oli kah vägev). õiendatagu.

PostitusPostitatud: 11:19 29. Sept 2004
Postitas pronto
Kõva CON-ga ei tohiks üldse mingit pohmakat olla.

PostitusPostitatud: 12:23 29. Sept 2004
Postitas higgins

PostitusPostitatud: 13:08 29. Sept 2004
Postitas tomz
ehk siis mida kohmakam või rumalam on tegelane loomupäraselt, seda kiiremini kaovad tal jääknähud laua alla (millegi nulli) joomisest :).

Mõnus.:) Soosib lolle ja kobasid

PostitusPostitatud: 13:15 29. Sept 2004
Postitas higgins
No kui sa Wis 3; Dex 3 tegelane oled, siis on ju purjus ja kaine olemisel nagunii vaid enda ensetunde vahe. :P

PostitusPostitatud: 13:44 29. Sept 2004
Postitas pronto
Mida sa pead silmas kaine all? Need on needsamad tegelased, kes lahkuvad Sarvikupudelite juurest ainult magamiseks. Nad ei saagi kained olla.

PostitusPostitatud: 14:22 29. Sept 2004
Postitas Florian