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Dragon.ee foorum • Vaata teemat - spellcasteri taskuabimees v1.0
Leht 1 koguhulgast 1

spellcasteri taskuabimees v1.0

PostitusPostitatud: 17:34 6. Sept 2003
Postitas kiwi
ei olnud tükk aega mänginud. ei olnud tükk aega casterit mänginud. ja siis tuli panna kokku spellid kolmeteistkymnenda leveli preestrile. vaevaselt läks. oleks alustanud esimesest levelist oleks default spell-list ise ajapikku välja kujunenud, kuid seekord ei olnud aega. ja nokitsedes tekkis m6te, et väga abiks oleks väike ja suht lihtne aplikatsioon, mis loetleb k6ik playersi vms loitsud ning laseb mängijal hiirekl6psuga linnukesi checkboxidesse teha. lisaks toetus granted poweritele, päevas tehtud loitsude märgendamisv6imalus, erinevate loitsu-konfiguratsioonide salvestamine jne. k6ige parem tundus olevat kirjutada see programm c/c++'s, mille kompileerimine erinevatele platvormidele suurt peavalu ei tohiks tekitada. et aga vältida jalgratta leiutamist, otsustasin enne küsida, et kas äkki on selline asi juba olemas. kui ei, kas keegi tahab aidata teha?

esialgu on nagu praktiliselt k6ik puudu :)
* spellide andmebaas
* konkreetne kogemus c/c++ graafilise poole osas
* aega ka tegelikult eriti pole

kuid tahe on. ja esialgu ei tahaks ka üle varju hüpata, et mulle endale oleks j6ukohane teha pigem alustuseks dünaamiline web-app.

aga.. m6tteid?

PostitusPostitatud: 17:51 6. Sept 2003
Postitas Sharker
ma võiksin lihtsalt graafilise väljanägemise eest hoolitseda :) muu koha pealt hoian moka maas

PostitusPostitatud: 20:28 6. Sept 2003
Postitas Teemon
kindlasti on juba olemas ;)
olen ise kah hulgim neid spell organizereid n2inud, aga seni pole viitsinud kasutada, pole ka olnud reaalset v6imalust m2ngule l2pakat kaasa tirida

aga paar p2eva tagasi 12lev wizardit tehes tekkis kyll t6sine tydimus paberil nende kymnete loitsude orgunnimisest ning kribasin ise pisikese abivahendi
suht primitiivne ning kiiruga tehtud, aga ajab asja 2ra.

[url]demon.pri.ee/kraam/loitsumassin.exe[/url]

eesm2rk oli kyll ainult enda loitsude v6imalikult kiire kuvamine
idee on j2rgmine: vasakul asub su arvuti kataloogistruktuur, paremal kuvatakse yhte v2ljavalitud txt faili
iga loits on yks tekstifail, faili nimeks on loitsunimi.txt
loitsud (failid) on paigutatud kataloogidesse "0", "1", "2" jne, number n2itab siis spellilevelit
vasakul saab hiirekl6psuga vahetada aktiivset kataloogi ehk levelit ning all kuvatakse selles kataloogis paiknevad tekstifailid ehk loitsud, hiirekl6ps failinimel ehk loitsu nimel kuvab selle paremal aknas
uue loitsu lisamine on v2ga lihtne - lihtsalt tekitad vastavasse kataloogi tekstifaili loitsukirjeldusega

loomulikult ei pea kataloogid t2histama loitsu levelit, aga mulle tundus see meetod k6ige mugavam

asi oli puhtalt enda tarbeks ning kiiruga tehtud, seega paluks mitte otsida t2iuslikkust :P
t2nu asja primitiivsusele polnud ka plaani seda avalikult reklaamida, aga seda teemat lugedes tekkis m6te, et j2rsku keegi saab sellest tolku peale minu :P
PS yks avastatud putukas on see, et "," peale tehakse reavahetus. kuna m2ngule oli kiire, siis vahetasin suures algallikana kasutatud loitsudokumendis k6ik "," 2ra ";" vastu :P

PPS kasutatavad txt-failid tuleb muidugi ise luua :)
PPPS minu vajadused see proge rahuldab, st on olemas t2pselt vajalik funktsionaalsus ja igasugused lisavidinad, kellad ja viled puuduvad, ei n2e ka p6hjust nende lisamiseks kuiv6rd see sai kribatud enda tarbeks, mitte laiadele massidele kasutamiseks :P

PostitusPostitatud: 23:07 6. Sept 2003
Postitas kiwi
hm. see spellimassin on täitsa hea asendus loitsude üles otsimisele raamatust, mis omajagu aega võtab vahel. kui vastu ei ole siis ehk leian sellele kasutust teinekord :)

btw.. open source'iks ei taha teha? hehe.

PostitusPostitatud: 1:04 7. Sept 2003
Postitas kinnaz

PostitusPostitatud: 9:51 7. Sept 2003
Postitas Teemon

PostitusPostitatud: 17:25 7. Sept 2003
Postitas Teemon

PostitusPostitatud: 12:59 10. Sept 2003
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