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Dragon.ee foorum • Vaata teemat - Selline huvitav küsimus et
Leht 1 koguhulgast 2

Selline huvitav küsimus et

PostitusPostitatud: 1:33 18. Dets 2002
Postitas necromancer

PostitusPostitatud: 1:38 18. Dets 2002
Postitas Teemon
kisub min-maxingu poole? ;)
pakun:
1. preester
2. fighter
3. maag
4. bard
5. veel miski v2hemalt d8 HPga madistamisv6imeline tegelane ehk siis alates preestrist ja druiidist kuni fighteri, rangeri, paladini v6i barbini

alternatiiv oleks bard rogue vastu vahetada

fighter on combat, teda toetavad 0.5 combat preester ja 5. vastavalt klassivalikule kas rohkem v6i v2hem

diplomaatiat jms ajavad maag ja bard/rogue. appi v6ib kah 5. tulla

PostitusPostitatud: 1:40 18. Dets 2002
Postitas Dister
Maag - sest muidu on igav.
Preester - sest muidu ei seisa ylejäänud vennad jalul.
Varas - võitlusväliselt minu arvates ylivajalik tegelane, ma muidugi ei tea mis sell ta 3e järgi on
Suurenuiamees - paladin, fighter, etc
Kas keski kaugeltvõitleja või veel yks suurenuiamees - et ikka saaks neid kadaveerseid ebasurnuid :lol: :lol: :lol: mehemoodi raiuda.

PostitusPostitatud: 1:57 18. Dets 2002
Postitas necromancer

PostitusPostitatud: 2:02 18. Dets 2002
Postitas Shadow

PostitusPostitatud: 2:17 18. Dets 2002
Postitas Irve

PostitusPostitatud: 2:22 18. Dets 2002
Postitas necromancer

PostitusPostitatud: 16:53 20. Dets 2002
Postitas Ghostwizard

PostitusPostitatud: 21:28 20. Dets 2002
Postitas uuk

PostitusPostitatud: 7:34 23. Dets 2002
Postitas Elea
huvitamaks teeb asja ilma võitlejata (mingi suur sõjard-ahv) mängimine. Paar võlutegijat on märksa huvitavamad ja ka vägagi mängitavad.

PostitusPostitatud: 11:22 24. Jaan 2003
Postitas Vamos

PostitusPostitatud: 15:05 24. Jaan 2003
Postitas YnX

PostitusPostitatud: 20:22 24. Jaan 2003
Postitas Irve
Mina ei näe samas selles eriti midagi halba, kui grupp enne tegelaste loomist või mängu juurde toomist läbi mõtleb kuivõrd tõhus antud kombinatsioon olla võiks ja kuidas antud tegelased kokku sobivad. See on midagi, mis annab juurde grupisisesele koostööle, mis vähemalt minu arvates on enamikus mängudes alla igasugust arvestust. Näiteks kasvõi lihtsad lahinguplaanid ja teiste poolt kehastatud tegelaste erivõimete teadmine on asjad, millele väga vähe tähelepanu pööratakse -- enamasti püütakse ikkagi ise oma tegelasega hiilata ja koostöö on teisejärguline tegevus.

PostitusPostitatud: 20:32 24. Jaan 2003
Postitas Shadow
Eriti tihti läheb meelest, et kui kõik need kangemast kangemad tegelased just ebasurnud pole, siis läheb neil esimestel levelitel sagedasti parameedikut tarvis.

PostitusPostitatud: 15:57 25. Jaan 2003
Postitas ohpuu