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Dragon.ee foorum • Vaata teemat - Vedmak, august 2007

Foorumi Avalehele

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Vedmak, august 2007

Päris elus rollimäng

Moderaatorid: Irve, chloe, Sorontur, Gregik, Aweron, Priist, Bernard

Vedmak, august 2007

PostitusPostitas Jermak 19:59 2. Juun 2007

Tere taas.
From the creatotrs of "The new legennds iof the Sherwood forest" and "Kuninganna kindad“ uus rollimäng " Vedmak: Haldkate veri"24 -26 august , 2007.a.
Registreerimiseks võta ühendus nikolas@solo.ee

„Heed my words for there comes the age of sword and ax, the age of wolfish storm.

There comes the Time of White Cold and White Light,
the Time of Madness and the Time of Contempt, Tedd Deiradh, the Time of Ending.

And the world will die in frost, frozen in ice and covered with snow...„
The prophecy of
Ithlinne Aegli aep Aevenien

The northern lands are threatened by unspeakable doom. According to the prophecy of Ithilinne, an elven seeress, the world will be destroyed during the Time of White Cold and White Light - frost, snow and a glacier that will cover the lands from the north. But the prophecy is not the only problem that troubles people. After a cruel and bloody war with the southern empire of Nilfgaard and the elves the northern lands has been left ravished and destroyed. The reign of warmongering and short-sighted kings is coming to an end. Amongst the chaos and confusion, a new bastion of peace rises - The Order of the Burning Rose. The monk-knights promise to bring peace and prosperity, and unite all the nothern realms. They claim that the coming frost may only be defeated by the power of fire, which they worship. The Order is getting more and more powerful. The monks want to win favors of the monarchs from the northern realms, and strive to acquire the wastelands inhabited by elves.

Meanwhile, on the roads and tracks hordes of monsters start to appear, and amongst them are species long extinct or exterminated decades ago. They feed on corpses, attack people and spread panic and fear amongst the people of the northern realms. There are even unbelievable rumors, that somebody in a secret hideout breeds the beasts for an unknown purpose.

It is in these grim times that our hero after many years comes back to Kaer Morhen, a ruined stronghold of the witchers, where he was subjected to trials and mutations, and trained to be professional monster slayer. He knows that some of his brethren still live there, but he senses that something is wrong... Suddenly his worst fears become reality - upon entering the gates it turns out that the stronghold is being attacked by several mysterious mercenaries. The witchers staying in Kaer Morhen have to fight back the intruders... and at that moment our story begins.
If the witcher survives this first encounter there will be even more to come. The hero will travel across vast areas of the world, visiting different places and locations, meeting many interesting characters, and sometimes... killing them. He will learn who is behind the assault on Kaer Morhen and discover secrets that might be a threat to the whole world.

Even though the game is set in the world represented in Andrzej Sapkowski's novels and short stories, players do not have to be familiar with them to enjoy the game. The story of the game is not connected to the events described in the books. However the fans will recognize many places described in the books and will meet some old friends.
God save the Tsar!
Jermak
Vandersell
 
Postitusi: 6
Asukoht: Tallinn

PostitusPostitas Jermak 19:59 2. Juun 2007

The witchers (Vedymin - Nilfgaard Speak; wiedzmak - traditional name) are people, warriors whose destiny is fighting with monsters. They are especially trained and subjected to mutations that increase their speed, dexterity, endurance, resistance and organism efficiency. Their characteristic feature is perfect sword-combat ability. Each witcher uses two of them: a steel sword for people and some monsters and a silver sword for those creatures that are resistant against the iron. The witcher`s sword is carried on his back. Because of the lack of magic skills, they use a primitive magic called 'Signs'. Each witcher has a special medallion - a sign of his guild. It is silver and emits strong magic and warns the fighter in case of danger.

Witchers doesn`t use any heavy armour, only light, usually a kind of leather caftan or jacket protecting against light damage and providing flexibility. Because of mutations the lenght of witcher`s life increased extremely according to normal people. It should be mentioned, that any witcher had died in natural way yet.

World of The Witcher

This fantasy world is inhabited by humans, elves, dwarves, gnomes and many other creatures. The game takes place in the Northern Realms - currently humans are the strongest but also the most divided race there. Non-humans (elves, gnomes and dwarves) are very often repressed and persecuted. The elves have only one free kingdom, some of them dwell in the forests and lead a hopeless guerilla-like war against men, which they are doomed to lose. Some elves have settled in towns and villages, creating separate communities. The dwarves are formally subjected to men and a lot of them live in ghettos in human towns. Roads and routes are dangerous - swarming with monsters, wild animals, bandits, rogues and starving peasants. Ragged and savage elven commandos roam through the forests, unpaid soldiers create confederations and set upon ordinary people.

In such times many people foretell the end of the world. According to their prophecies, ice will approach from the north and swallow the Nordling Realms. There must be some truth in it, as the winters are becoming longer and the days colder. However, a recently established Order of Flaming Rose claims, that the power of fire will save them from the ice. Only those shall survive, who follow the path indicated by the order of monk-knights.

The Northern Realms are quarrelling and at war, and also threatened by Nilfgaard - a powerful empire from the south which is planning to conquer their neighbors. However, for simple peasants, townsmen, merchants or innkeepers, the black armies of Nilfgaard are not the greatest danger. What they fear most are monsters, which are the plague of this world. Werewolves, stregas, ghouls, graveirs and manticores are lurking in dark forests, caves, wilderness, swamps and haunted places. Boneheads, wyverns, forktails and flykites prey in the mountain ravines, and people often encounter ghosts, wraiths and sprites in the woods.

The world presented in the game is known from the novels and short stories written by a Polish fantasy author, Andrzej Sapkowski. The world created by Sapkowski shares many common features with other fantasy lands. However there are also many distinguishing features setting it apart from the crowd. The world is not black and white, and there's no clear distinction between good and evil. Therefore it is populated by believable characters that act like real humans. It is a vivid and colorful place bearing many analogies to our reality, as well as references to such plagues as totalitarianism and racism. This is also a grim world, full of violence and vulgarity, a place where only the strongest and most cunning can prevail.

But from the player's point of view the most important feature of this world is existence of witchers. They are members of a brotherhood of warriors, trained to kill monsters and protect people from danger... for a price. There are only few of them left now, and time comes for one of them to play a very important role in the story that is about to unfold.
God save the Tsar!
Jermak
Vandersell
 
Postitusi: 6
Asukoht: Tallinn

PostitusPostitas Mant 14:03 8. Aug 2007

Kuna regamisaeg hakkab lõppema ja ülaltoodud aadressidel keegi ei vasta, huvi aga oli, siis leidsin vene keele oskajatele ka otseallika koos kogu vajaliku infoga.

Võta eeskuju kaladest: ole vait kui sul pole midagi öelda
Mant
Haldjate sõber
 
Postitusi: 300
Asukoht: Vaiga


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