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PostitusPostitas ohpuu 13:12 26. Dets 2005

Viimati muutis ohpuu, 13:43 26. Dets 2005, muudetud 2 korda kokku.
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PostitusPostitas Shadow 13:33 26. Dets 2005

Täiesti poolt. Või korraldada puhtalt turniirimänge, kuhu võib mängija minna mitme tegelasega ja tapelda mõnuga üks ühe vastu. Vähemalt on algusest peale selge, millega tegemist, ega juhtu valestimõistmisi.

Lisa: Ka Ohpuu lisatuga täiesti nõus.
Viimati muutis Shadow, 11:12 27. Dets 2005, muudetud 1 kord kokku.
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PostitusPostitas Aweron 10:51 27. Dets 2005

Afroparmpeder ru-laga
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PostitusPostitas Shadow 11:28 27. Dets 2005

Shadow
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PostitusPostitas Aweron 13:01 27. Dets 2005

Afroparmpeder ru-laga
Aweron
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PostitusPostitas Ghil 13:21 27. Dets 2005

You know, Knowledge is a tricky thing!
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PostitusPostitas higgins 13:58 27. Dets 2005

Nüüd aga tuleb Higgins ja räägib, kuis Asjad Tegelikult On. - Payl
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PostitusPostitas Shadow 14:06 27. Dets 2005

Shadow
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PostitusPostitas pronto 14:57 27. Dets 2005

Blog:
Dani Filth on nõme
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PostitusPostitas Ghil 15:17 27. Dets 2005

You know, Knowledge is a tricky thing!
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PostitusPostitas Shadow 15:28 27. Dets 2005

Shadow
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PostitusPostitas higgins 15:42 27. Dets 2005

Nüüd aga tuleb Higgins ja räägib, kuis Asjad Tegelikult On. - Payl
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PostitusPostitas Irve 15:43 27. Dets 2005

Muide, mul tegelikult seda karakteri-loopõhist mängu kuulates tekkinud veidi haakuv küsimus lahingute kohta. Mängujuhi ja mängijate vaikival kokkuleppel lahingud üldjuhtudel (v.a. mängijate lollus) võidetakse. Mõnikord napilt, mõnikord ülekaalukalt. Aga kui kõik karakterid on loos nii olulised, nagu nad siin mängijate omavaheliste konfliktide tulihingelistel vastastel olema kipuvad — kas lahing igavaks ei lähe?

Mõtlen just seda, et lahingupõnevuse ja üldse rollimängupõnevuse juurde käib suuresti hirm oma mängijate heaolu pärast. Kas seda kompenseeritakse kuidagi teiseste kaotustega nagu ajakaotus vangilangemise korral või on see pigem sellest, et "mängijad on nii head, et nad ei kaota kunagi põnevust". :)

Et kuidas väldite siis tunnet, et "mängujuht hoiab meid elus"?


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PostitusPostitas Shadow 15:54 27. Dets 2005

Siin oleksid mängijad õigemad vastama, kas ja kui palju neil seda tunnet on tekkinud, et mängujuht neid iga hinna eest elus hoiab.
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PostitusPostitas Ghil 16:01 27. Dets 2005

You know, Knowledge is a tricky thing!
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