Pikkade postituste aeg nüüd on minu kord. Jagasin ta kahte ossa, ühte ei mahtunud ära. Tegemist on fragmendiga James N. Frey raamatust "How to write a damn good novel" (c) 1987. See fragment oli kunagi (1998. aastal vist) netis üleval, eesmärgiga reklaamida seda raamatut. Internetipoed teevad tihti nii, et panevad lõigud lugemiseks üles, et huvi tekitada. Oleks pannud lingi sellele leheküljele, aga see on kadunud.
Mitmete asjadega, millega rollimängurid väga intiimselt kokku puutuvad, ei tegele mitte ainult rollimängurid, vaid ka inimesed muudelt elualadelt. Antud juhul kirjanikud. Tsiteeritud tekst (ma loodan) peaks huvi pakkuma ja ideid andma nii mängujuhtidele kui mängijatele, nii neile, kes tegelevad larpiga, kui neile, kes mängivad laua taga. Vestlesin just Surraga täna jalgrataste leiutamisest, rollimängurid on neid vist palju leiutanud.
See on ainult fragment raamatust, raamat ise on pikk ja rollimängu vaatepunktist huvitavaid momente on seal veel palju.
Praegune teema on karakteri tegemine...
1. WHAT IT'S ALL ABOUT IS "WHO"
WHAT'S THE WHO?
IF YOU can't create characters that are vivid in the reader's imagination, you can't create a damn good novel. Characters are to a novelist what lumber is to a carpenter and what bricks are to a bricklayer. Characters are the stuff out of which a novel is constructed.
Fictional characters - homo fictus - are not, however, identical to flesh-and-blood human beings - homo sapiens.One reason for this is that readers wish to read about the exceptional rather than the mundane. Readers demand that homo fictus be more handsome or ugly, ruthless or noble, vengeful or forgiving, brave or cowardly, and so on, than real people are. Homo fictus has hotter passions and colder anger; he travels more, fights more, loves more, changes more, has more sex. Lots more sex. Homo fictus has more of everything. Even if he is plain, dull, and boring, he'll be more extraordinary in his plainness, dullness, and boringness than his real-life counterparts.
Real human beings are fickle, contrary, wrong-headed - happy one minute, despairing the next, at times changing emotions as often as they take a breath. Homo fictus, on the other hand, may be complex, may be volatile, even mysterious, but he's always fathomable. When he isn't, the reader closes the book, and that's that.
Another reason the two species are not identical is that, because of space limitations, homo fictus is simpler, just as life is more simple in a story than it is in the real world.
If you were to write down everything that went on with you while you were, say, eating breakfast this morning, you could fill a fat volume-if you included all the millions of sensory impressions, thoughts, and images bouncing around in your head. When depicting the life of a fictional character, a novelist must choose to include only those impressions, thoughts, reflections, sensations, feelings, desires, and so on, that bear on the character's motivations, development, and decision-making faculties-those aspects of character that will affect the way in which the character copes with the dilemmas he will face in the story.
The result of this selection process is the formation of characters who, although they are lifelike, are not whole human beings. Homo fictus is an abstraction meant to project the essence, but not the totality, of homo sapiens.
SUBSPECIES OF HOMO FICTUS
There are two types of homo fictus. The simpler type is called "flat," "cardboard," or "uni-dimensional." These characters are used for the "walk-on" parts. They walk on, say a line or two, and that's that. They are the waiters, newspaper carriers, doormen, bartenders, bellhops. They may be colorful or nondescript; at a high emotional pitch or placid. But they are always peripheral, never central; the reader's interest in them is fleeting. They are easily labeled characters who seem to have only one trait: they are greedy, or pious, or cowardly, or servile, or horny, and so on. They may startle, enlighten, or amuse for a moment, but they have no power to engage the reader's interest for a protracted period of time. They have no depth; the writer does not explore their motives or inner conflicts - their doubts, misgivings, feelings of guilt. As long as uni-dimensional characters are used only for the minor roles in your novel, okay. But when they are used for major roles, such as the principal villain, dramatic writing turns into melodrama.
The other broad type of character is called "rounded," "full-bodied," or "three-dimensional," All the major characters in your novel should he of this type, even the villains. Rounded characters are harder to label. They have complex motives and conflicting desires and are alive with passions and ambitions. They have committed great sins and have borne agonizing sufferings; they are full of worries, woes, and unresolved grievances. The reader has a strong sense that they existed long before the novel began, having lived rich and full lives. Readers desire intimacy with such characters because they are worth knowing.
CREATING WONDERFULLY ROUNDED CHARACTERS, OR, HOW TO PLAY GOD
George Baker, in Dramatic Technique (1919), claims that "great drama depends on a firm grasp and sure presentation of complicated character... thus the old statement 'Know Thyself' becomes for the dramatist 'know your characters as intimately as possible.' Now then, how do you go about getting to know your character as intimately as possible"?
Lajos Egri, in his essential and remarkable book, The Art of Dramatic Writing (1946), describes a rounded character as being three-dimensional. The first dimension he calls the physiological; the second, the sociological; the third, the psychological.
The physiological dimension of a character includes a character's height, weight, age, sex, race, health, and so on. Where would Jim Thorpe have been, for example, had he been born with a club foot? or Marilyn Monroe, had she turned out flat chested? Or Hank Aaron, had he had a withered arm? Or Barbra Streisand, a small voice? Obviously, not only would their choices of profession have been affected, but their personalities would have been shaped differently as well. A small man cannot "throw his weight around" as a large man can. Pretty or ugly, short or tall, thin or fat - all of these physical traits affect the way a character would have developed, just as such physical traits affect real people.
Society shapes our character based on our appearance, size, sex, build, skin color, scars, deformities, abnormalities, allergies, posture, bearing, lilt in the voice, sweetness of breath, tendency to sweat, nervous ticks and gestures, and so on. A petite, delicate, golden-haired girl with big blue eyes grows up with a completely different set of expectations about what she's going to get out of life than her needle-nosed, bug-eyed sister. To develop a fully rounded character, you must understand the character's physiology completely.
The second of Egri's three dimensions of character is the sociological. What is the character's social class? What kind of a neighborhood did he grow up in? What kind of schools did he attend? What kind of politics did he acquire? Which church nourished his spirit, if any? What were his parents' attitudes about sex, money, getting ahead? Was he given a lot of freedom or none? Was discipline lax or harsh, or somewhere in between? Did the character have lots of friends or few; what kind were they? A Missouri farm boy has grown up in another country from a kid in New York's Spanish Harlem. To understand a character completely you must be able to trace the source of his traits to their roots. Human character is forged by the sociological climate in which an individual is nurtured, whether it's a real human being or a fictional character. Unless the novelist understands the dynamics of the character's development, the character's motivations cannot be fully understood. It is the characters' motivations that produce the conflicts and generate the narrative tension that your novel must have if it is to succeed in holding the reader's attention.
The psychological, Egri's third dimension of character, is the product of the physiological and the sociological dimensions. Within the psychological dimension we find phobias and manias, complexes, fears, inhibitions, patterns of guilt and longing, fantasies, and so on. The psychological dimension includes such things as IQ, aptitudes, special abilities, soundness of reasoning, habits, irritability, sensibility, talents, and the like.
To write a novel you need not be a psychologist. You do not have to have read Freud or Jung or Dear Abby, nor must you be able to discern the difference between a psychopath and a schizophrenic. But you must be a student of human nature and acquire an understanding of why people do what they do and say what they say. Try making the world your laboratory. When the secretary in your office quits, ask her why. Your friend wants a divorce; listen to her complaints. Why did your dentist take up a profession that inflicts pain on others and requires him to be nosing around in people's mouths all day? Mine thought he could get rich that way, but so far he can't keep ahead of the payments on his drilling equipment. It's amazing what people will tell you if you ask politely and listen sympathetically. Many novelists keep journals or make character sketches of people they meet, which is a good idea. Grace Metalious, it's been said, peopled Peytori Place with friends and neighbors in her hometown, and everybody she knew had no trouble figuring out who all those rakish, bed-hopping characters were. She lost a few friends, got the cold shoulder from a few neighbors, but wrote a damn good novel.
MAKING CHARACTERS SIZZLE
If your novel is not only to succeed, but to be electric, you need to people it with dynamic rather than static characters. A character can be fully-rounded yet be too passive, too namby-pamby. Characters who can't act in the face of their dilemmas, who run away from conflict, who retreat and suffer without struggling, are not useful to you. They are static, and most of them should meet an untimely death before they ever appear in the pages of your novel and ruin everything. Dramatic novels require dynamic characters, alive with great passions and strong emotions: lust, envy, greed, ambition, love, hate, vengefulness, malice, and the like. Make your characters, at least your major characters, emotional firestorms.
BUILDING CHARACTER FROM THE GROUND UP: THE FICTIONAL BIOGRAPHY
In Fiction Is Folks (1983), Robert Peck gives the following advice
Writing is one heck of a rough racket, which means that if you do it dog lazy, it will defeat you quicker than boo. So, before you type Chapter One at the top of a Virginal Page (and then sit there for a week while you wonder what to do next) do your homework for each one of your characters.
"Doing your homework" means creating a background for the major characters: in effect, writing their biographies. For most writers, and certainly all beginning writers, character biographies are a necessary preliminary step in the making of a novel.
Suppose you want to write a murder mystery. You don't have a plot yet, or even an idea for one. The first thing you need in a murder mystery is a murderer. The murderer will be the villain and antagonist of the novel. In a mystery, the story stems from the machinations of the villain. In a sense, the villain is the "author" of your story. The cast of characters you will need in your novel will depend upon your villain's scheme.
Say you have a notion of a woman who murders her husband because he has disgraced the family by selling dope to finance his addiction to betting on slow horses. You have no idea who this woman is or what she is like, but you know she is a clever woman (otherwise she is not a worthy antagonist). You know she will plan the crime with great care and cunning. Her cunning, moreover, will determine the degree of difficulty the detective will have, so you'll want her to be as clever as you can make her.
The second thing you need is someone to solve the crime, the protagonist. You may at the moment not have anyone in mind to play the part. What do you do then?
There are many different types of detectives in such novels. He or she can be a hard-boiled pro (Philip Marlowe, Sam Spade), a cerebral pro (Sherlock Holmes, Hercule Poirot), a gifted amateur (Ellery Queen, Miss Marple), or a bystander who gets drawn into the mystery (the second Mrs. de Winter in Daphne du Maurjer's Rebecca).
Your decision will depend on the type of novel you envision. Detective fiction offers readers many delights. One might be the delight of watching a great thinker at work. Another might be sharing the bafflement and terror of an innocent caught up in murderous intrigue. Or watching a tough-guy detective slogging through the mud and mire on the seamy side of town, bashing heads and ducking bullets as he goes.
If you're an aficionado of one type, that's what you should be writing. Write the kind of book you like to read. The exception to that rule is the tough-guy detective novel written in the first person. It is a difficult prose style, especially for a beginner. When it's not done well, it comes off as imitative; or worse, as parody.
Whichever type of novel you select, you will be writing in a tradition, and it's best if you've read widely in that tradition and are thoroughly familiar with its conventions. An established writer may depart from convention and his readers will forgive the departure, but a beginner will not enjoy this privilege and is hereby warned to stay within the bounds of accepted practice.
Let's say you decide to write about a pro detective because you enjoy reading ErIe Stanley Gardner, Ed McBain, Ross MacDonald, John Dickenson Carr, and Robert B. Parker. The "pro" detective is your favorite kind of detective. But you have no idea what your pro might be like. A good place to start is with a name, which might give you a mental image.
Let's not give him a typical detective's name like Rockford, Harper, Archer, or Marlowe. You want something fresh and different, but nothing far out. Nothing like Stempski Scyzakzk, which you fear might turn your reader off. The idea is to be creative within accepted form, as an architect will change the corners, pillars, slope of the roof, yet still have all the bedrooms, bathrooms and closets his clients have come to expect.
Let's call your detective something that sounds un-detectiveish, like, say, Boyer. Boyer Mitchell, how's that? Good as any. If you can't think of a name, the phone book is full of them.
A lot of detectives are middle-aged, tough, grizzled, and experienced. For novelty's sake, let's make Boyer young and inexperienced. Physically, he should not be a typical detective either. Fictional detectives are often tall, handsome in a rugged way, and brash. Let's make Boyer small-boned and gangly, medium height, intelligent-looking, and let's give him large, dark, penetrating eyes and make him round-shouldered and rather slow in his movements. He believes, let's say, in dressing well to make the best impression possible, is well groomed, and has large, sparkling teeth. He has a pleasant manner - quiet and thoughtful. Most people would take him to be a scholar. He's twenty-six and single.
Where did this picture of Boyer Mitchell come from? He was made up out of thin air by the author of the book you are reading, as the book was being drafted, selecting features that are the antithesis of those of most detective characters - features that have become stereotypes. Boyer could just as easily be old, fat, and alcoholic. Your decisions on what characteristics to include in your characters should be based primarily on two considerations: breaking stereotypes and good orchestration.
Good orchestration, according to Lajos Egri, is the art of creating characters with contrasting traits so they are "instruments which work together to give a well-orchestrated composition." In other words, don't make all your characters, say, greedy or ambitious. Characters should serve as foils for one another. If one is excessively studious, another might be excessively lazy in his studies. Hamlet was indecisive; he lacked will, being prone to thinking rather than acting. He brooded, sulked, and felt sorry for himself. His foil, Laertes, was a tough man of action.
One other consideration, when it comes to making up characters, is that you, the writer, will have to live inside the heads of your characters for a long time. You should ask yourself whether you really want to work with these characters. Are they characters you find interesting? Maybe you wouldn't want to work with Boyer Mitchell if he was old, fat, and alcoholic, for no other reason than that you prefer him to be young, small-boned, intelligent, and so on. That's okay, it's your book. If you are fascinated by your characters and like them, it is more likely your readers will too.
So far we have determined some of Boyer's physiological dimension and have a hint of his sociological dimension. We are starting to get a picture of what he is like, but it's still nebulous. We will need to penetrate his character and really get to know him, for he is to be the star of this novel.
We could start by asking, since he doesn't seem like the typical detective, just how did Boyer get into this business? Perhaps he got into it the way many other young men get into business - by following in his father's footsteps. Here's where you can let your imagination run. Let's say his father was the famous "Big Jake" Mitchell, who was the model Dashiell Hammett used to create the character of Sam Spade. Big Jake was tough, ruthless, and shrewd; he would stop at nothing to protect a client's interest. More than once he broke a jaw in the service of what he called "higher justice." Boyer regards his father as having been something of a bully, but he did admire him. He believes in justice just as strongly as his father did, but he also believes that civilization depends on respect for the law.
Choosing such a father for Boyer would compel him to live up to Big Jake's high standards. People would always be comparing him to his father. Old enemies would still be trying to even scores with the father by making life miserable for the son. Big Jake, even though he's gone, would be a cross for Boyer to bear. When creating a character's biography, look for elements that will influence the character's emotions and behavior in the story. Rounded characters will have a past, and, just like real people, the past will still be with them.
We as yet have only a rough sketch of Boyer Mitchell. We need to flesh him out. We can do that by writing a complete biography of him, either in third person or first person. A biography such as the one that follows is not a story. It may, as this one does, meander a little, give snatches of relationships which are not explored, allude to unexplained events, and so on. Such biographies are not intended to be encyclopedic presentations of the character. A character biography is a brief summary of the character's life to give the writer a better understanding of the character. It is for the writer's use only. Here, written in first person, is Boyer's:
I was born Boyer Bennington Mitchell on the first of January. I'm twenty-six. Not only am I young, I'm young-looking. That makes it difficult for me to get respect in my profession, but I've learned to live with it.
What counts with me is getting the job done. That's the one thing I learned from my father. You take somebody's money, you owe them your best work.
My father was "Big Jake" Mitchell. That's an-other of my problems. It's difficult to live up to a legend like that.
My mother's the one who named me "Boyer Bennington." She was born into an upper-class family-a Bennington of the Vermont Benning-tons. Very old New England family. It so happened that in 1955 one of her uncles was murdered here in San Francisco and the police couldn't solve the crime. Big Jake to the rescue. He nabbed the murderer in twenty-four hours and married my mother twenty-four hours after that. Swept her off her feet. He really had a way with women. Women used to go for that macho stuff. My mother did anyway, they tell me. Of course my parents' marriage was about as happy as life in the Black Hole of Calcutta.
The main reason for all the unhappiness was that Big Jake insisted they live on his earnings despite the fact she had money enough to buy the Principality of Monaco. Big Jake made a good living, but still, what's a good living when you're used to Rolls Royces and wintering in the Bahamas? What a life I had when I was a kid! My mother wanted me to play the violin despite the fact I have no sense of rhythm, a tin ear, and the dexterity of a brine shrimp. I had nine different violin teachers. Mother always blamed them for my lack of skill. But I never wanted to be a musician. When I was about fifteen she finally gave up on the music. She then decided she wanted me to grow up to be a banker. But I wouldn't hear of it. No sir, from the time I was old enough to know what's what, I wanted to be a private eye. And even then, when I was a kid, I was stubborn as hell. When I wanted some-thing, I'd never stop trying to get it until I had it.
Mother said I'd never make it, of course, because I'm not like my father. She fought me like the Boers fought the British. But believe it or not, you don't have to be like Big Jake Mitchell to be good in the business. His style isn't my style. If I ever acted like he did, I would have been broken in half my first year in the business.
My approach to being a private eye was to become a scientific criminologist instead of a cheap thug. In college, I took a lot of chemistry, physics, math, police science, forensic science, and computer programming. I would say I'm a specialist in crime detection. When Big Jake was gunned down in 1982, I was just finishing graduate school. It was a hectic time in my life. I was planning to get married, I had just had an operation on my deviated septum, and I was looking for a house to buy, but I put everything aside and stepped right in and took over his business.
We now have the bare beginnings of the outline of Boyer's life. For an important character such as Boyer, this biographical sketch might be ten to fifty pages long, describing the character from his birth including family history - up to the beginning of the story.
Now then, why were these particular elements of Boyer's biography selected? As noted above, you should choose elements that will have a bearing on the character's emotions and behavior in the story. Boyer was made young-looking because it will cause him to be self-conscious; his appearance may lead other characters not to take him seriously, making it harder for him to do his job. You should always be looking for obstacles for your characters. Boyer's slightness will make it difficult for him to live up to his father's reputation. His mother, who is still living, will be trying to get him to quit the business - yet another obstacle. But he will stubbornly stick to his goals. To compensate Boyer for his lack of physical toughness he is endowed with other abilities: he's smart and studious. His father's death, however, forced him to take over the business before he was ready, which also interrupted his wedding plans. Another problem. Boyer Bennington Mitchell could have had a completely different background and could have emerged as a completely different character. His father might have been a crooked cop, say, and Boyer might be trying to salvage the family name. Boyer's skills could be of an intuitive rather than scientific nature. His mother could be poor and sick and he could be trying to pay her bills. The way in which Boyer is drawn depends completely on how the author feels about the character. An infinite number of possibilities would work, as long as the end result is a believable, three-dimensional character that will give a good performance in his role in the story.
If you do a thorough job on your biographies you will know your characters well - at least as well as you know your brother, sister, or best friend - before you begin your novel. It is not possible to make a list of all the elements that should be included in these biographical sketches. You should include any detail that affects the motivations and actions of the character. Include anything that influences his relationships, habits, goals, beliefs, superstitions, moral judgments, obsessions, and so on - all the factors that govern choices and behavior. You should know your character's views on politics, religion, friendship, family; his hopes, dreams, hobbies, interests; what he studied in school, which subjects he liked and which he hated. What are his prejudices? What would he hide from his analyst? What would he hide from himself? You should be able to answer any reasonable question anyone might ask you about a character as if that character were someone close to you.
You may complete the biography of your character and still not know all you'd like to know. Say your character found a wallet with $10,000 in it. Would he keep it or return it? If he contracted a fatal disease, would he commit suicide? If he could save one thing from his burning house or apartment, what would that one thing be? If you don't know the answers to such questions, you need to explore your character further before you begin your story.