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Erinevad maagiakoolkondade süsteemid

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Erinevad maagiakoolkondade süsteemid

PostitusPostitas higgins 16:17 22. Sept 2005

Mõtlesin oma nWoD d10le maagiasüsteemi luues, et kas ka keegi teine on oma maagiakoolkonnastiku välja mõelnud, ning ehk oleks ka nõus seda teistega jagama...

Minu maagiakoolkondade süsteem on lihtne:

Maa: Kaitse, vormimine
Õhk: Liikumine, illusioonid
Tuli: Häving, lumm
Vesi: Elu, teadmised

Elemendid grupeerivad siin siis ideed ennast, mitte ei anna (üksnes/tingimata) kontrolli elemendi üle. Taotluslikult laialivalguv...

Valid endale Põhielemendi ja soovi korral ka Kõrvalelemente. Kogu maagia baseerubki oma koolkondade piires ideedega manipuleerimises. Vastaselemendi ideid ei saa sa iial kontrollima...

---
Samas võiks siia teemasse ka koondada raamatuist silma jäänud asjad...

Endale on ühe parima mulje jätnud Ars Magica

Seal on siis teguõna/nimisõna süsteem:

Viis tehnikat (ehk tegusõna):
I create
I percieve
I transform
I destroy
I control


ja siis kümme valdkonda (ehk nimisõna)
animal
water
air
body
plant
fire
image
mind
earth
power


Ehk siis kui keegi tahab lõkketulest kujundeid luua siis tuleb tegsõna/nimisõna kokku panna ehk "I control fire".

Loomulikult on neil viieteistkümnel loitsuosiel ladinakeelsed vasted, et lahedam kõlaks... Eelnev tulenäide oleks siis "Rego Ignem"..

Jään huviga ootama.
Andke tuld! :)
Nüüd aga tuleb Higgins ja räägib, kuis Asjad Tegelikult On. - Payl
higgins
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Postitusi: 1559
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PostitusPostitas Udutont 17:55 22. Sept 2005

Katsetused toimusid ammu, nii et täpselt ei mäleta ning üles kirjutatu on suuremas osas hävinud (koos kõvakettaga). Kunagi sai 2nd ed Spells & Magic-ust inspireerituna aretatud loitsmisviisi põhiseid koolkondi nagu laulumaagid (haldjad, bardid), artifiitserid (esemepõhised - loitsmine seisnes esmesse peidetud väe valla päestmises), geometristid (joonmaagia, sh üles kirjurtatud maagia). Idee polnud mitte niivõrd täiesti uue maagiasüsteemi loomine kuivõrd olemasoleva (AD&D 2nd ed) maagia mitmetahulisemaks muutmine.

Teine katsetus (ühes laagrimängus ja vähesemal määral hiljem) põhines Dragonlance 5th age maagiasüsteemil, mis on olemuselt nn vabamaagia. Mis puutub koolkondadesse, siis põhines süsteem AD&D elementide keral või topeltringil (leiab nt posterina Planescape settingu karbist) ja sellega mugandatud 5th age koolkondadel. Koolkonnal oli tähtsust vaid nii palju, et mida kaugemale oma kodusest kohast topeltringil minna, seda raskemaks loitsimine läks. Ma parem ei hakka ennast ja teisi detailide taastamisega piinama :) Süsteem oli huvitav, kuid tekitas kõvasti vaidlusi.
Carpe DM!
Udutont
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